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Noise and Nudity: Kyoto’s dumb type

By Cynthia Gendrich and Woodrow Hood

 

As academia continues to embrace multi cultural and non‑Western theatrical practice, it becomes imperative that we not only examine historical forms and practices but also their current manifestations. When you mention Japanese theatre to most Americans, visions bloom of heavily costumed and painted performers dancing down thrust stages. Unfortunately, we historians help promote these images by generalizing all Japanese theatre into three types: Kabuki, Noh, and Bunraku. However, this ignores the breadth of Japanese theatrical production today. Such an approach is a bit like using Shakespeare to discuss all theatrical production in the West.

 

One of the most startling new trends in contemporary Japanese performance is what may be called “noise art” or “Japanoize,” a genre often classified as performance art in the West, and most often discussed in experimental music circles. However, many of these noise artists have created gallery installations and performance art. Multi‑media, postmodern productions in Japan have embraced new forms and new concepts that are quite different from Chris Burden’s self‑mutilations and Vito Acconci’s voyeuristic work in the 1970s, and even from the 1980s boom of Laurie Anderson, Spalding Gray, and Karen Finley.

 

One of the finest examples of the innovative activity currently in the Japanese experimental performance scene comes from a group from Kyoto known as dumb type (always seen in lower case letters). One of the most striking differences in dumb type’s performance work is a shift away from the solo performance artist. In place of the master creator comes a collective of performers and artists working on a complex series of problems and issues. dumb type makes performance art that does not rely on the personality or charisma of a solo performer.

 

Performance artists of the 1980s saw the potential in utilizing both live performance and recorded media to hit an audience; Spalding Gray’s films and Laurie Anderson’s albums and Puppet Motel cd‑rom are but a few examples. New performing artists, including dumb type, have expanded this trend, developing installations, cd‑roms, www broadcasts, compact discs, and videos, as well as performances. The transportation of the original concept shifts through each manifestation. The first performance never resembles the final one. Not only does the artwork become a communication of a central idea or concept but it also documents the effects of multiple media upon the artwork itself.

 

Aesthetically, we may draw a useful comparison between dumb type and the installation pieces of American artists Bruce Naumann and Bill Viola. As in Naumann and Viola’s work, dumb type explores light and sound technology, as well as the balance between the interaction of light, sound, space, and performer(s). As an art collective, dumb type freely moves from underground art galleries to uptown museums, as well as traditional theatrical venues, adopting and changing personnel as they go. dumb type also compares well with Butoh dance, a performing art developed in Post‑WWII Japan with roots in martial arts, among other things. The strong presence of the performer, and the fully energized, flexible bodies of the “dancers” in Butoh are strikingly similar to the performers in the dumb type collective.

 

dumb type was formed in the early 1980s by a group of students at Kyoto University of the Arts.  Its members include musicians, dancers, graphic designers, computer scientists, and architects. It was originally held together by performer and artistic director, Teiji Furuhashi. Though not the primary source for all artistic work, Furuhashi acted as a through line between dumb type’s phases.

 

Self‑described as a political theatre, dumb type is well known for examining human existence through the oppressive and dehumanizing lens of technology. Admitting to influences by the Butai as well as other experimental Japanese art groups from the 1950s, and some familiarity with the work of Michel Foucault, dumb type’s work consists of not only live performance but also art installations, compact discs, video performance, sculpture, and photography. Often performances are translated into gallery installations and then back again. Many of dumb type’s art works have even moved into the permanent collections of well‑known museums in New York, France, and Japan. One remarkable piece, Lovers, is part of the Museum of Modern Art’s permanent collection in New York. The video/audio installation superimposes nude male and female bodies with a ghostlike image of Furuhashi himself.

 

For their live performances, dumb type will often take months preparing the new piece, sometimes going so far as to completely remodel and restructure the performance space to suit the needs of the troupe. For example, The Order of the Square, dumb type’s first major performance, took place over a full year. Ticket holders received an announcement with directions that took them to a site‑specific venue where they would voyeuristically peep through a hole to see the performance. A variety of venues were used, including a department store, an art gallery, and the garden of a temple. Some performances even took place on the street. But their work really took off in 1988 with Pleasure Life, which appeared at PS122 in New York and the ICA (Institute of Contemporary Art) in London, as well as throughout Europe and Japan. For this work the audience was positioned above and around the playing space, which consisted of a combination of projections and live performers. The next year saw video installations in San Francisco, Boston, Seattle, New York, Cincinnati, and Houston.

 

However, it was their work of the early 1990s that reshaped how dumb type approached performance. Working under the auspices of the Wacoal Arts Center in Tokyo, they began experimentation with the effects of sound upon the human body. The Spiral Building (home to Wacoal Arts) became the collective’s testing ground as they built installations and sound pieces within the structure of the building. This lead to their performance piece pH in 1990‑92 at Spiral Hall, Tokyo. pH, which stands for post‑history, imagines the possible future effects of technology on human life.

 

Similar to Pleasure Life, the audience for pH was seated above the performance space, but this time in a modified tennis court arrangement. The space consisted of a sixteen‑meter white linoleum floor, over which a pair of large computer‑controlled trusses moved back and forth. The trusses flooded the floor with light and projections, while the performers danced, sang, and moved in relation to these large moving structures, seeming like creatures caught in a giant flat‑bed scanner.

 

In 1992, dumb type followed this success with their performance of S/N. Based on the concept of the ratio of signal to noise, S/N exposed issues rarely seen together in Japanese performance—AIDS, homosexuality, gender, identity, life, death, and nationality. Here, dumb type queried the difference between pure signal (truth/reality) as opposed to noise (learned/cultural), especially in relation to notions of sex and identity. S/N toured Japan and Europe extensively and had performances at some prestigious locations, including an installation version at the Guggenheim Soho.

 

dumb type suffered a major tragedy in 1995 when their artistic director and performer, Teiji Furuhashi, died of HIV‑related septicemia (blood poisoning). A Buddhist funeral service was held for Furuhashi at ArtScape, a creative community center in Kyoto. Sutra chanting was accompanied by Teiji’s favorite song, Barbara Streisand’s “People.”

 

In 1995 dumb type continued to perform S/N as a tribute to Furuhashi. They also began to release a series of compact discs and videos documenting their work to date. With a substantial three‑year grant from the Saison Foundation philanthropic fund, the collective started to find a devoted world‑wide cult following. This momentum gave birth to their latest performance, OR. Based on an original concept by Furuhashi, the performance explores the philosophical issues of life and death. dumb type calls it “a ‘gray humor’ reflection on the border(s) between life and death.” (Museum of Contemporary Art, Chicago) They examine not the before and after of death but the great in‑between. The original concept, penned in 1995 by Furuhashi, demonstrates some of the language and translation complications for Americans:

 


Explaining the issue around the border of life and death.

And how technology is involved in to distinct this border now.

Idea came up from my experiences

in the hospital when my mother (cancer) died in August,

and my brother (traffic accident), my lover (AIDS) in the past.

How much the science can control this border.

How much our mind can control this border.

This is the border which all the humans have to confront some day.

‑‑Teiji Furuhashi. Oct 1995 (dumb type)

 


Notably, dumb type rarely uses spoken language, but they do use projected texts, usually in English, even in Japan. The effect is that—even in their homeland—their texts become alien through the use of a foreign language. In English‑speaking nations, a certain alienation manifests itself because the text is full of awkward, uncorrected, unedited English grammar. Using fragmented sentences such as “How much the science can control this border.” makes the text familiar and readable to English audiences, yet always marks it as alien, foreign, or different. Japanese audiences read Japanese names in dumb type’s programs and see Japanese performers on stage, yet read the projected text in English. Sameness and difference operate in tandem.

 

However, communication through bodies in the physical act of performance transcends language. Even the group’s name, dumb type, seems to refer to a certain silence of written (typed) text. Their name does not contain any capital letters; the letters themselves are dumb in the sense of being mute. Laura Trippi seems to agree,

 

The name “dumb type” suggests a society stuffed with information, yet almost empty of understanding. At the same time, it suggests enigma, a typeface that is mute—an array of tiny figures rather than a conveyer of information. (Trippi, 30)

 

More obviously, dumb type refers to the performers’ almost total lack of speech. The mute action of their bodies in space, doing ordinary and not‑so‑ordinary things, moves us past the classifications and pigeon‑holing of speech. A naked human body is both personal and global, unique yet familiar. And, as dumb type seeks to explore some of the few truly universal concerns of human beings, they have tended to focus on the physical: life and death, sexuality and suffering.

 

As is true of most artistic expression, this exploration has often taken its cue from personal experience—in this case a personal experience that explicitly includes technology. In an interview just before his death, Furuhashi discussed in detail the experience of losing his mother:

 

My mother died last month of cancer. When her heart suddenly stopped, you could see that from the life‑support machine. It was there in the room. I was screaming to the doctors to come and they started, “Boom, boom.” Beat. Attack to the heart. And air was in her mouth. Observing the beat from inside her body . . . . I couldn’t distinguish what was the border between life and death. I had to rely on the technology to know when she died . . . . It was a very big experience for me. I am trying to explore that border . . . . I’m very trapped in exploring that idea. (Trippi, 33)

 

As the collective expanded the idea to a fully realized performance, they opened a series of questions about death and dying that the performance piece as a whole meditates upon:

 


It is about the state of "white out", like in the blizzard,

where you are deprived of ability to see,

where you can't recognize anything,

where you don't know where you stand any more,

where you may not know whether you are alive OR dead.

But what distinguishes one from the other?

Where is border?

What is death?

What is it? (dumb type)


OR means operating room. It also means choice, one or the other. It also relates to [OR]ientation, in the sense of physical/directional, sexual, spiritual orientations. The title has often appeared in brackets meaning that it focuses on the in‑between‑ness of being, what Buddhists refer to as a bardo plane.

 

OR premiered in France in 1997 and has since toured throughout Europe and Japan. In September of 1998, it ran at the Barbican Theatre in London. In the late fall of 1999, OR toured to four U.S. cities: Portland, Seattle, Minneapolis, and Chicago.

 

OR In Performance

The Museum of Contemporary Art, Chicago, 11 December 1999

 

As audience members drift into the sold‑out theatre space, they are asked if they would like a pair of ear plugs. They are warned that the show is extremely loud.

 

The stage space is filled with a large, white floor surrounded by a white, semi‑circular wall that pushes back deep into the stage house. The space is lit by a bright, bluish light that reflects an eerie glow into the house. The lights go to black and the performance begins with a series of electronic beeps and a single bar of light scanning the entire back wall, effectively transforming the space into a giant heart monitor. Blistering flashes of light burn images of the quickly entering and exiting performers on the eyes of the audience, giving them a visual afterlife even though they are no longer on stage. These bursts of light are accompanied by near deafening explosions of sound which ring in the ears. This opening sequence, called “Edge,” effectively confuses your senses, mixing what you may have really seen/heard with near aural/visual hallucinations as the images remain burned on your eyes and the sound continues to ring in your ears. A real sense of dread and excitement ensues about what is coming next.

 

During the 70 minute performance only a handful of props are used. The only set is the back wall. No performer ever speaks to the audience (other than one surreal mock‑karaoke song). The central elements for the performance are the video/computer projections, the movements and non‑verbal sounds of the live performers, and light and recorded/computer‑generated music, all of which get equal time.

 

During the opening sequence, bodies fling themselves through the space; bodies hug and then collapse. They are undressed and collapse on hospital gurneys. Others swing chairs and rush across the stage, the lights only letting us catch glimpses of them. Text appears on the back wall: “How much the science can control the borders of life and death.” A series of sections or vignettes based around this concept follow.

 

“Crying Room” follows the opening sequence. Three men stretch themselves out onto the gurneys and play dead, covering themselves with identical white sheets. Each body is approached by a woman (wife/girlfriend/lover). The women poke, prod, shake, and test to make sure the men are truly dead. Each woman deals with her now “dead” man in a different way. One woman pulls out a long, reddish‑orange rope and ties the body to the table, as if to make sure that he won’t come back to life. Another woman undresses her man and costumes him like a rock star, giving him sunglasses, leather pants, and an electric guitar. As these two women finish their tasks they leave the stage. The remaining woman, who has continued testing her man’s body for signs of life, begins to quake and cry. The man rises slightly and a low, guttural wail comes from his body. However it is the woman’s face and body that give physicality to his wailing. The man’s sound intensifies, as do the woman’s convulsions.

 

Images and meditations on death and dying permeate the show. Medical motifs occur continuously via the appearance of doctors, hospital trays, gurneys, and lab coats. One of the female performers dances across the stage and is zipped into a white body bag. When she is released she is nude (nude bodies in OR seem to suggest corpses) and is taught to walk—in a gentle, yet bizarrely funny scene—by a team of doctors.

 

Sound operates as a bridge between what is happening on stage and the audience, not as underscoring and not necessarily in an abstract manner but in a very bold way. The sound is sometimes ear‑popping, building‑shaking, body‑pounding loud, and at points it operates as a Brechtian‑type alienation device. Large bursts of noise hit the audience, jolting them into a near flight response; you can hear the audible gasps of breath around you. At other points the sound/noise sustains itself for several minutes, building in a high volume that can’t be ignored.

Sound designers/musicians Ryoji Ikeda and Toru Yamanaka have built a soundtrack for OR that is often more felt than heard. By playing with pitch and volume, the audience physically feels the sound waves move through the performance space and their bodies. Seats rattle during the opening sequences, the vibrations slowly crawling up the audience members’ bodies as adjustments are made in the tones and levels of sound.

 

By the end of the production the soundtrack makes tangible Furuhashi’s reflection on his mother’s interaction with life support systems: “Observing the beat from inside her body . . . . I couldn’t distinguish what was the border between life and death.” (Trippi, 33) In OR , the soundtrack becomes nearly overwhelming, and the audience, like Furuhashi, becomes confused about what is technology and what is human. During the final sequence, white noise is mixed with a pounding heartbeat that settles into the torsos of the audience. This metaphorically turns the spectators into temporary cyborgs, confused as to whether the heartbeats they feel are recorded or their own. The dehumanization and disconnection that the performers have represented on stage throughout the evening settles itself into the bodies of their audience.

 

In dumb type’s work the body, not the text, is primary. Further, the projected text functions more as counterpoint than as explanation of the physical action. The text seems to give directions for various vacations. These directions are a bit like mathematical “story problems,” and a bit like travel ads, but they inevitably end with ontological reflections on the journey.

 

In the final version of  OR the text is minimal. There is [OR]ientation 1:

 

Imagine yourself in a car heading South. Over the Alps, for a vacation. You do not have much time, but once you arrive you will have all the time in the world. You will be a different person when you get there. Relaxed, happy, alive. You can sit all afternoon in a sunny café, drinking a casual glass of wine, eyeing the pretty girls. The newspapers will not follow you here, not today. All that matters is that the weather is perfect, and even that does not really matter. You are already there if you want to be, and you know that is what you want.

 

And there is a second [OR]ientation, a Karaoke song, and a short poem:

When life flashes before your eyes,

            which direction does it go?

            The burning rope. The flickering frame.

            The empty cascade between this moment and the next.

 

NOISE

 

In the last 15 years, Japanese experimental music has moved away from issues of melody and traditional musical structure towards collage and noise. Recording/performance artists like Merzbow, Akira Yamamichi, Aki Onda, and Otomo Yoshihide use noise, not music, as a reference point to create sound environments for meditation, personal exploration, as well as background soundtracks for everyday life. The result is a non‑intrusive soundscape or ambient musical atmosphere that creates a consistent mood or sensation within the listening space. Heavily influenced by composers Erik Satie and John Cage, these artists seek to create sound/music that imitates our contemporary urban, suburban, and rural life.

 

In dumb type’s world, we hear background thuds, electronic beeps, insipid TV theme show‑like music, music samples, sound bites, human voice, and a multitude of other mundane sounds in a rhythmic (sometimes deafening, sometimes quiet) soundtrack. The sound scape does not change to satisfy Western standards of melodramatic (that is, drama with music) entertainments but creates a repetitive aural environment‑‑a meditative ritual space much like the music of Philip Glass and Gavin Bryars. Boredom enters the audience from a desire for the other, the new, or a change. Ambient performance art like dumb type’s requests that the audience sit still for a moment, looking at the images and listening to the sounds for a relatively long time. The audience is asked to contemplate, not merely acknowledge, what they experience.

In a dumb type performance “noise” is brought to the foreground. What is usually left out as technology cleans up our lives is brought back to prominence in OR. Furuhashi, in a discussion of S/N, describes the concept behind their soundtracks:

 

On records, there is lots of noise, but on CDs, there is no noise. Concerts have noise but DAT tape doesn’t have noise. Everything is moving toward cutting noise—how to digitalize everything, how to signalize anything. I wanted to look at that noise carefully. That kind of “cutting noise” seemed to me like cutting everything people don’t want to see.

 

As is evident in dumb type’s choice of subject matter, Furuhashi and his collaborators have often been intent on looking at and listening to what others may tend to ignore. It only makes sense that their musical aesthetic should follow suit.

 

GENDER SUBVERSION

 

Issues of gender, body, and sexuality have long been a part of dumb type’s conceptual project. The London Times critic of OR focused on the literal when she dismissed the material as “emaciated:”

 

We were also treated to little sketches, often soaked in a kinky eroticism whose only purpose seemed to be to distract attention from the material's emaciation. For example, I can think of no other reason for a number featuring two women, one acting as a dog half strangled by its lead, the other as its sadistic, bottom‑wriggling owner. (Meisner)

 

To those interested in feminism and representations of power, this sequence can be seen as far more than “distracting.” Gender and sexuality, including gay/lesbian issues, have been major concerns for dumb type throughout their history. And while the above‑described pantomime is disturbing and offers no easy explanation, a closer examination of the sound and visuals offers some insight.

 

Not mentioned in the Times review is the fact that the sketch becomes a study of dominant and submissive relationship roles. The dominant owner takes off a slip dress and passes it down the lead to the bottom‑wriggling submissive dog/woman, who then dons the dress, stands, and becomes the dominant owner, while her now bra‑and‑panty‑clad counterpart becomes the dog/owned. This exchange continues as the women cross the stage, exchanging the dress, and their roles, as they progress. Is this a male engendered sexual fantasy, or is it a study of Lesbian relationship role exchange? Does it assert that women are treated like dogs, even by other women? Does it argue that misogyny can be perpetrated by women as well as men or that objectification makes women seem like pets to be owned and dominated?

 

These interpretations are further complicated by what we hear during the dog/woman piece. As the owner, each woman marches absurdly along the semi‑circular stage, tooting militaristic‑sounding tunes into a small megaphone while her dog partner yips and barks. This gives the whole piece a silly irony that consciously mocks its own seriousness, subverting any notion of what is proper or improper in a relationship. As dumb type admits, they like to explore “new possibilities in human relations.”

 

THE JOURNEY OF THE INDIVIDUAL

 

One recurring image throughout OR is the lone individual in an overwhelmingly large and empty space. Several moments of the show depict a single person simply standing on stage while sound and light play about her body. Each seems to remind us that death—in all its forms—is ultimately faced alone.

 

The first such image is in the opening scene. One of the female performers stands center‑stage, unmoving, at the far upstage wall of the performance space. She stands stock‑still as the heart‑monitor‑like beam of light flashes over her.

 

About half-way through the show, another female performer appears center stage. She is half‑nude (half‑dead?) holding a pile of stainless‑steel trays. She stands there for a long minute before abruptly dropping the trays and then slowly cleaning them up. Her body shows marked signs of oppression. Her stomach is corseted. The nipples of her breasts are attached together by a long chain. Her feet are bound in excruciatingly high platform heels. Her head is covered by an apparatus that looks something like a hood and something like a gas‑mask.

 

In another image that occurs near the end of the show in a section entitled “Zero Radius,” the stage becomes a large‑scale video game. Again, a lone, unmoving, female figure dressed in white stands upstage center. The walls suddenly come to life with the view from the windshield of a moving automobile. The audience is the driver/passenger and the performer center stage gives scale and perspective to the video like a living hood ornament. The scenery slows down and speeds up randomly, eventually speeding up to the point where the walls become a white blur of flickering light. Scenes of buildings, mountains, and snow all speed past.

 

The soundtrack to this last video sequence is a noisy, repetitive rhythm that speeds up in time with the video. The full sequence is akin to a roller‑coaster ride or a special effects IMAX film. The peripheral vision of the audience is filled with the image of the passing scenery. However, there is a slight alienating effect to the video because it distorts the video images by creating sections of the wall that are on a slightly different time frame or perspective, thus calling attention to the video’s own materiality. Similarly, the still figure of the woman, highlighted by a center strip of light that tracks the video imperfectly, reminds us of the human being’s place in the journey. The sequence arrives at an ear‑crunching, sonic crescendo as the video blurs out. We have reached zero radius—the middle of the circle, the unknown, the end of the journey. The screen goes white, and the lone woman stands motionless in the blinding glare.

 

As our eyes adjust to the light, the mood changes and several other members of dumb type wander onto the stage in a section called “40 winks.” They set up lawn chairs and recline to soft, harp‑like, angelic music. Images of people and places float softly on the back walls. Serene at last, we’ve made it to heaven. Or have we? This momentary peace is ripped apart by the final sequence of the show called “Mutilate” in which lights flash, figures nearly fly through the hard flashes of light, and screams and grating noises shake the theatre. Bodies smack into each other and are kicked around. Figures run, fight, hide, mourn, and in one instance attempt to comfort one another. The final ending here is not beautiful and relaxing, but violent and intense—a reminder of life’s struggles rather than hoped for rewards. The stage goes black, leaving more questions than answers.

 

SOURCES

 

Drinkwater, Ros. “White Lights in a Grey Area.” The Times (London), 22 September 1998.

Dumb type. Web site: http://dt.ntticc.or.jp/

Gilbert, Jenny. “Say It Loud: They’re Dumb and Proud.” The Independent (London), 27 September 1998.

Johnson, Barry. “Out on the Edge.” Oregonian, 26 November 1999.

Meisner, Nadine. “Dumb and Dumber.” The Times (London), 29 September 1998.

Museum of Contemporary Art, Chicago. OR Program. December 1999.

Trippi, Laura. “dumb type.” World Art, February (1996): 28‑33.

 

 



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