PAJ: A Journal of Performance and Art 25.1 (2003) 7-20


High-speed
visuals stir up perceptions, electronic noise jostles
the viscera, silhouetted figures race through the brain.
—review of memorandum in Dance Art (Spring
2001)
Conceptual and collage art
has rarely had such a powerful performance proponent as

Only in the last few years
has dumb type emerged as one of Japan's best exports, performing at theatre
festivals in Europe and Asia, and—more recently—coming to the United States for
brief tours. Known for their high energy, high-tech productions, the name of
the
Founded in 1984, dumb type has
always sought to interweave many artistic practices into one. Created by
frustrated art students who were not allowed to work outside their disciplines,
the original members of the collective came from diverse backgrounds: sound,
dance, theatre, communications, and architecture. As the group structured
itself, Teiji Furuhashi
emerged as the artistic director. Under Furuhashi's
stewardship, dumb type grew from performances and gallery installations of the
1980s to their now-trademark multi-media, multi-layered performance pieces.
With a central group tenet of seeking universality in their artistic voice,
dumb type early on sought performance venues outside of their homeland.
Choreographer/dancer Takai Kawagushi
notes that their work is "global, it's not limited to something that's
Japanese." 2 [End Page 7]
Finding financial support
and artistic freedom on the European festival circuit, dumb type has performed
and created their works pH, S/N, and OR 3 all over Europe, doing most of their
development in
dumb type functions as a conceptual
collective. Typically the group begins with a basic concept that is derived
through weeks of brainstorming and improvisation. The collective took about
half a year (while OR was touring) to come up with the central idea of
"memory" for the piece that would follow. The idea wasn't solidified
so the group continued brainstorming until they realized that the act of
brainstorming itself (contemplating, searching, recalling) were all functions
of memory and settled on the idea.
Collaboratively created by
a diverse assemblage of artists, each piece can begin with different source
material. A piece might originate out of a single movement or action, or emerge
from a bit of sound or video, or be stimulated by a prop or object. Whatever
source materials are decided upon are then presented to the collective,
and over a long rehearsal period each artist adds his or her own voice or
talent to the final product. Takai Kawagushi remarks, "It's like a
melting pot; anybody can put anything in the pot and cook. And then
gradually when the steam comes up together, then each person takes the response
in each field." Through long rehearsals that last many hours each day over
several months, the group tweaks and rewrites the performance. They may premier
an abridged portion of the work and then return to the creation process to
edit, change, and create new components until they are satisfied enough with
the product to tour it on a wider scale.
Since the death of Furuhashi, dumb type has worked to maintain a true sense of
a collective where the group functions as a whole, rather than being driven by
the central vision of a single director. dumb type
seems bent on avoiding any corporate hierarchy that limits the possibilities of
the group. This is not always an easy process, but it is a philosophy to which
the entire group remains committed. When asked what the group does when there
is disagreement, Kawagushi answers, "Say it" and concedes that it is very difficult.
Choreographer/dancer Noriko Sunayama explains:
We don't
really want to conciliate, but the question of conciliation, where do we
conciliate, that's the tough part. No one wants to do that; everyone wants to
be a director of sorts and that's why it took us so very long. It took us three
years. . . . There is a deadline that usually decides for us. I think the same
could be said about many other theatre groups. We're always in a space of
negotiation. There is no one who is saying, "You have to do it this
way." So we are always looking about how to solve it. [End Page 8]
Their solutions seem to be
working. After rave responses to dumb type's 2000
In dumb type's vision, memory is understood through technology, which helps us record,
recall, and reflect on the events of our lives. Through our reliance on
various technologies to help us remember (since human memory is not failsafe),
we also allow technology itself to taint—or, less pejoratively, to shape—our
memories. That is, we confuse the digital documentation of our lives with the
memories themselves. However, memorandum is not wholly focused on
technology, but on the interaction of technology and memory with live human
bodies. Film and video exist in the performance space, not only as backdrops or
sets, but also as temporal entities that clearly affect the live performers. In
terms of movement, memorandum depicts the effects memory/technology can
have on our corporeal selves. We see bodies in crisis and stress, tossed and
twisted, writhing in agony and sometimes, though rarely, ecstasy.
For memorandum, the performance
space is wrapped in black with the floor covered in a matte black cloth. The
stage space is bisected by a large, translucent projection screen that fills
the audience's visual field. Performers can move both in front of and behind
this screen. Large banks of audio speakers ring the audience and several large
computer workstations are visible behind the audience's back row. dumb type's work is essentially high tech, though the
austerity of the stage belies that fact. The simplicity of the performance
space allows it to become a physical metaphor for the human mind—a kind of tabula rasa on
which various representations of memory are written.
The first two pieces from memorandum
are based on early childhood memories—in this case Goldilocks and the Three
Bears and Jack and the Beanstalk. Both explore storytelling and the
failure of memory.
The audience is thrust into
a void. We sit in complete darkness and silence at first, and as our eyes
adjust we realize that the muffled sound we've begun to hear is coming from
dancers crawling across the soft, almost felt-lined dance floor. Slowly the back
of the stage comes alive with a video screen displaying the text of a
fragmented version of Goldilocks and the Three Bears—first one phrase
and then the next appear at seemingly random intervals and spaces on the
screen. A tiny videocamera has been placed in the stagehouse, focused on the performers crawling on the floor
from a bird's eye view. The camera picks up the seemingly random [End Page
9] [Begin Page 11] movements of the performers and projects them
onto the backdrop videoscreen. The performers appear
to be crawling, not on the floor, but actually up the vertically printed,
scattered Goldilocks text on the videoscreen
behind them. They are like rock-climbers moving from one jutting rock to the
next; some pieces of text are easier to reach than others. Not only do the
performers struggle to remember and physically piece together the Goldilocks
story for themselves, the mediation of the video technology makes visible the
relationship between the performers and the story.
The Goldilocks piece
ends as the last performer crawls across the stage and recites the Goldilocks
story. (This is the only live spoken text of the performance.) However, because
the performers can only move through the open spaces where no text yet exists,
as the full story fills in the videoscreen, this
final performer has no open space in which to move; she is literally pinned
down with the words. Trapped and frustrated, she interrupts herself, asking why
the three bears were so angry at Goldilocks. At this point, her memory fails
because the words overwhelm her. She never gets to the end of the story, but
blanks out, leaving us with her final plea, "What happened after
that?"
Following this high-tech
introduction is the lowest-tech piece of the evening. It consists of only one
performer, Takao Kawaguchi (dancer/choreographer), who scrawls out the plot of Jack
and the Beanstalk with a felt pen and a writing pad. He writes frantically,
as if he's writing a memo to himself to lay down the story before he forgets
it. The overhead videocamera now simply projects his
writing onto the background videoscreen while a
hypersensitive body microphone picks up only the sound of his pen hitting the
paper (no words are spoken here). He begins with a written cliché: "All
work and no play makes Jack a dull boy," with the word "Jack"
heavily underlined. Then
1. Jack
likes the view from the top of the tree but misses home.
2. Upon his return,
everybody has aged, much like Einstein's theory of time/ speed-of-light travel.
3. In reaction to the
betrayal of time, Jack chops down the tree with his golden axe.
Here
True to their roots as a
theatre company of images and sound, the next section of memorandum is a
visual/aural interpretation of the process of memory within the [End Page
11] brain. The single stage backdrop is suddenly ripped apart into four videoscreen projections and a flurry of activity (video,
sound, dance) consumes the space before and behind the
screen. Frantic, laptop driven music/noise by composer Ryoji
Ikeda shakes the physical theatre space. With several successful compact disc
releases and his own solo world concert tours, Ikeda is revered in
technology-worshiping music circles for his ground-breaking manipulation of
computer beeps and CPU noise into a distinct type of music or ambience.
The performers/dancers dart
about the stage to Ikeda's music/noise, yanking, jerking, pulling, stretching,
attempting synaptic connections to hidden or elusive memories while lights and
veiled images quickly appear and disappear on the videoscreen.
Some dancers appear in front of the screen and some appear behind. The fully
visible dancers in front of the screen are haunted and stalked by the past
memories of themselves, represented by the dancers behind the screens. At times
these memory-selves appear in shadow-like silhouette and at other times in a
low-lit, translucent, ephemeral appearance created by the material quality of
the screen itself. But always a difference or gap exists between the two; the
shadow and ephemeral selves always appear in a slightly different time-space,
lagging behind and moving at different speeds than the fully visible dancers.
In some moments the time lag is more exaggerated than others.
The amplitude of the images
and sounds sometimes pushes the limits of tolerability. On the video,
images/memories flash. As with memories, the images run too quickly at times to
discern any detail, while others are calmer passages with slower-moving video.
The sound complements the video with soft music-like tones underscoring the
slower video sections while white noise screeches during the more frantic video
and movement sections. It all works as an aural/visual/physical metaphor for
our memories—some confused and upsetting, others pleasant and easily recalled.
After a series of short
pieces about forgetting, discarding, and recovering memories comes one of the
most bizarre and charming episodes of memorandum. In transition to the
next piece of the collage, three bear-suited performers playfully roll in while
a fourth enters with a large, leaf-blower-style vacuum as the overhead camera
documents their actions. They all begin the clean up of strewn memos left over
from the last segments and continue until the first three bears finish; they
exit. However the vacuuming bear does not finish in time. The stage lights
change to stage work lights, the clean-up music and video stop cold, and this
bear is left alone onstage with a pantomimed "oops." It finishes
quickly and tries to cover with a bow and a flourish and runs out.
Described by the dumb type
collective as a "memory for Children of the Future," Barely Bear is
meant to be their version of a
As the bear and rabbit
finish the transition they run offstage only to reappear behind the videoscreen as ghosts, ethereal bodies forever chasing each
other. As they finish the sequence they reappear in front of the videoscreen with walking canes and spectacles; their
journey has lasted a lifetime. Behind the screen, the rabbit's and bear's
memory-selves are forever young; only in front of the videoscreen
do we see their actual age. Much like when we see somebody we haven't seen in
ages, we find a gap between what we remember of that person and what that
person looks like now. Our memories of people, places, and things never change,
though time of course changes them all. dumb type has
offered us a physical manifestation of the gap between their new, aged physical
bodies and their unchanged, ephemeral memory-selves—similar to the difference
Jack saw when he returned to his home from beanstalk land.
In the next sequence, dumb
type recontextualizes two familiar pieces of music
and targets how memory and nostalgia are linked. During the first section, lead
dancer
Hawaiian music replaces the
Nat King Cole song.
The new, now jacket-less
dancer occupies
Choreographer/dancer Noriko
Sunayama was inspired to create the next section,
"
I was
thinking. I was at a club dancing in the darkness and the lights would come up
and the body would be fragmented towards the images of parts of a body, and I
felt that that was really much the way in which memories come floating up. The
idea of all these street people who don't know each other and dancing in the open,
with strangers leaping about and it seemed to me almost scary and frightening.
What Sunayama
saw in the nightclub has become a slowed down, hypnotic sequence of human
interactions; what frightened her has now become a tranquil, meditative moment
of overwhelming beauty. It works on two different scales: "There are these
video images of objects that are floating about and then the scene in which
five of us are dancing. And I was thinking there the way in which the materials
are kind of moving around like planets. So they are moving kind of individually
but they are also moving as a whole system."
In "
All
out/Tear the armor from my body/Don't be afraid of my skin/
Make my joints supple/Make me insensitive/Erase my memory/
In one go, hit me/Body to body/Hold me back/Leave me/
Mercy, please/Look in my mirror/Follow me/Relieve my pain/
Be kind/Kiss me/Without lips/Keep on seducing me/Free at last/
Give me peace/Stop my heart/Use me up/Make my blood flow/Carve
into me/Lick my metal tongue clean/Make me immortal/Create
me
anew/Lick me clean/Alone/So randy/Taste me/Try me/Change
me/
Again and again/
Drag me out of my rut/Twist my words/Everything at once/Put me in
order/
Pass me on/Kill me/Make me the next victim/Use me/Go for happiness/
Float with me/Make me transparent/Clearer and clearer/Purify me/
Faster/Make me better/Give me a face/Differently/Excite me/
Go away/Find me again/Reconquer me/Air please/Give me
a new heart
valve/
Pump up the voltage/More and more/Suck me along/Breathe me/
Smell my sweat/Experience me/Totally/Charge me up again/Give me
away/
Probe my potential/Play with me/Use my ruses/Bring me on/Take me/
Long for me/Look for my frequency/Respond to my feelings/
Choose my entrance/Stop my thoughts/Relax my muscles/Tolerate me/
Lift me up/Higher and higher/Welcome to the next level/
Just float/The best is not good enough/Make me a god/Simulate me/
Get a kick out of me/Drive me mad/Drop me/Stay away/
Come closer now/Believe blindly/Incorporate me/Shave me bald/
Color my lenses black/Kick me/Everywhere/Destroy me/Zap me away/
Forever/Drop dead/Look at me/Here/Be silent/Stand still/Caress me/
Don't leave me cold/Set me to zero/At once/Take me seriously/
Dance with me
This is a long sequence for
a dumb type performance (about 10 minutes), and in it we're given the time to
study the violence, betrayal, and shallowness of night clubbers. It also
functions as a hauntingly detached study of humanness without irony or comment.
[End Page 15]
The video that accompanies
"
This section seems a
turning point in the loosely fitted, conceptual memorandum. "
As "
The chaos of the stage
overwhelms the audience; some close their eyes and ears as the information
(light, sound, and movement) overloads their senses. Images of a peaceful
We are left with a low hum
as the video goes to white and then out. Sunayama
continues to fight; the sound of the hum is replaced by the physical sounds of
her body hitting itself and her labored breathing. She only succeeds in
exhausting herself, so she eventually stops and exits. However, as the
performance ends, there is no sense that her struggles are over. She will
return the next night and repeat it all again.
A brief European and Asian
tour in the summer of 2002 was set to be the final appearance of memorandum,
6 though even amidst this tour they already
premiered their next performance piece, currently entitled Voyage. Once
a new work is complete, rarely does dumb type return to older work for
restaging. Despite the premiere of Voyage in
For Voyage, dumb
type is trying an even more fragmented approach. memorandum
is clearly about one thing: memory. Voyage, by contrast, has emerged out
of breaking the collective into six different groups. Each group has come up
with a theme, and the direction of each theme has been left up to them. Every
element, including concepts, video, music, sets, lights, has also been decided
within each group. dumb type's subversion of a
dominant artistic vision proceeds through their willingness to experiment with
new creative processes.
We have discussed at length
why we believe dumb type's work is important, and our conclusions have to do
with values we hold about the future of theatre. First and foremost, like all
good theatre dumb type's works explore ideas that can open up our sense of what
is theatrically and humanly possible. Their pieces are well-shaped, exciting,
dynamic, stimulating, and beautiful. We leave their performances feeling
changed, inspired, and full of energy. memorandum,
like OR and other earlier dumb type pieces, is excellent theatre. dumb type is also important for their successful
transcendence of boundaries of language and culture. Theirs is global, transcultural work that seeks to explore elements of human
experience that connect us: themes of life and death, memory, pleasure, fear,
disease (AIDS, especially) and more. And though not obviously political, dumb
type's vision is in some ways utopian. They are [End Page 18] certainly
focused on transformation—a theme important to feminists, social visionaries,
and anyone who believes in the power of art to revision the world. Every
element in dumb type's arsenal speaks to the possibility of change: lights, sound,
space, the body are all transformed—not fixed in a realistic world.
Perhaps most obviously, the
body and technology are equally important elements in dumb type's exploration
of human consciousness and experience. Here, technology is not simply a cold,
mechanical component designed to create dissonance between human beings and our
mechanized society. Nor are lights and sound supposed to be rendered invisible,
as in the realistic theatre. Instead, technology emerges in dumb type's world
as a tangible part of our emotional, spiritual, rhythmic, physical experience;
it is linked inextricably with who we have become.
dumb type's process also has much to
teach us. The
The only sad part for us is
that these pieces take as much time to create as they do, and that we in the
Woodrow Hood teaches performance and theatre history at
1. What little language is used is,
to some extent, dependent upon the country in which they perform. They use
English in the
2. dumb
type, Group Interview, Chicago Museum of Contemporary Art,
3. For a more detailed history of
dumb type and "japanoise," as well as a
discussion of OR, see Gendrich/Hood, "Noise and Nudity:
4. memorandum.
dumb type.
5. Section titles throughout the
"Performance" section of this essay are the titles of the individual
sections of memorandum. However, in the interest of space, we have not
included detailed descriptions of every section of the performance.
6. memorandum
appeared for the first time, in a much different form, in October of 1999; once
its run is complete it will have been in performance for almost three years.
7. The pressures of
touring a troupe of sixteen has taken its toll on the members. The costs
involved in such an undertaking have also affected the number of venues they've
had access to; not every presenting organization can afford them.
8. The
Location: http://muse.jhu.edu/journals/performing_arts_journal/v025/25.1hood.html
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